

I decided to at least try to implement, even if that meant delaying the release for some indeterminate (hopefully not too large) amount of time. Yet, there was zero chance that I could pass up on something that looked so promising. I hate last-minute ideas, because they inevitably bring crunch and a huge risk of failure and disappointment. Luke Ross says in a paywalled Patreon update that the bugs are still being ironed out, but implementing first-person was just too tempting to pass up: Granted, it’s still early days for the mod, which was originally supposed to be a third-person only experience-just like the unmodded game itself. It also doesn’t appear to include motion controller support. In the third-person, we see Cas experiencing cutscenes and following the game’s protagonist Aloy from overhead.īoth first and third-person appear to be pretty intense from a VR comfort standpoint, since the game requires fast and frenetic movement.

In the video, we get a look at Cas playing the full game with a gamepad, riding tamed beasts and attacking the game’s rougher mechanical wildlife. YouTube channel Cas and Chary got an exclusive first look at the mod. Casandra Vuong (aka ‘Cas’) went hands on, revealing just how the mod’s first and third-person modes look in a 20-minute video. Luke Ross, the modder who brought VR support to a host of non-VR games such as GTA V, Red Dead Redemption 2, and Mafia II, surprise-released a VR mod for the PC version of Horizon Zero Dawn.
